PUBG Opening Sequence
A cinematic crafted to showcase PUBG's Free-to-Play transition, focusing on high-quality character design, visual storytelling, and immersive world-building.
Overview
For PUBG Season 9 CI, I led the creative process, starting with concept development and refining ideas through team discussions. Once finalized, I built the 3D layout in Cinema 4D, utilizing Maya, ZBrush, Substance Painter, texturing, and UV mapping to achieve a high level of detail.
The project was fully rendered on the RNDR Network, ensuring high-quality visuals. I finalized the composition and enhancements in After Effects, carefully refining the cinematic identity. Every element was polished to maintain consistency and bring the vision to life.
Software
ZBrush
RizomUV
Octane Render
RNDR NetworkCredits
Creative Direction
James Hall
Art Direction & CGI
Andy Fernandez