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Dark & Darker Mobile

Dark & Darker Mobile

ClientKRAFTON
Year2024
RoleArt Direction, Finishing
Category3D / Concept Art / Key Art

A key art piece crafted to showcase Dark & Darker Mobile, blending in-game assets with high-quality rendering, visual storytelling, and an immersive composition fit for Gamescom's main stage.

Dark & Darker Mobile Key Art
Dark & Darker Mobile Key Art

Overview

The Dark & Darker Mobile key art was blocked out using Unreal Engine, with the background layout created by the Art Director. Game assets were cleaned, up-resed, and passed to 3D team, who combined everything in Cinema 4D.

Rendered in Redshift, the image was refined by the Visual Design Team before final detailing and color balancing was done by Art Director. The finished piece was showcased as the game's key art for Gamescom, highlighting Dark & Darker Mobile's world.

Software

ZBrushZBrush
Big Medium SmallBig Medium Small
Quixel MegascansQuixel Megascans
RizomUVRizomUV
Substance 3D PainterSubstance 3D Painter
Cinema 4DCinema 4D
RedshiftRedshift
Adobe PhotoshopAdobe Photoshop

Credits

Head of Creative

Neil Huxley

Art Direction & Finishing

Andy Fernandez

Lead Visual Designer

Kevin Yoo

Visual Designer

Brian Wilson

3D

Max Bowman