Dark & Darker Mobile
A key art piece crafted to showcase Dark & Darker Mobile, blending in-game assets with high-quality rendering, visual storytelling, and an immersive composition fit for Gamescom's main stage.
Overview
The Dark & Darker Mobile key art was blocked out using Unreal Engine, with the background layout created by the Art Director. Game assets were cleaned, up-resed, and passed to 3D team, who combined everything in Cinema 4D.
Rendered in Redshift, the image was refined by the Visual Design Team before final detailing and color balancing was done by Art Director. The finished piece was showcased as the game's key art for Gamescom, highlighting Dark & Darker Mobile's world.
Software
ZBrush
Big Medium Small
RizomUV
Adobe PhotoshopCredits
Head of Creative
Neil Huxley
Art Direction & Finishing
Andy Fernandez
Lead Visual Designer
Kevin Yoo
Visual Designer
Brian Wilson
3D
Max Bowman